Software

Control Resonant Shifts to Melee, Not a Soulslike

March 5, 2026By TechRadar
Control Resonant Shifts to Melee, Not a Soulslike
Photo by Florian Olivo / Unsplash
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Remedy Entertainment has confirmed a fresh direction for Control Resonant, the anticipated sequel, emphasizing a significant shift towards melee action compared to its predecessor. Crucially, the developers have also made it clear that despite this gameplay evolution, the game will distinctly not be a "soulslike" title, aiming to manage player expectations.

Reklam

Hey Mobikolik.com readers! We've got some fresh news from the gaming world, and it involves exciting new details about Remedy Entertainment's highly anticipated sequel, Control Resonant.

The first Control game was an atmospheric and memorable experience, rooted in third-person shooter mechanics. Players navigated the mysterious corridors of the Federal Bureau of Control, using Jesse Faden's telekinetic powers and a shapeshifting weapon to overcome enemies. However, it looks like things are set to change a bit with Control Resonant.

According to the latest information from Remedy Entertainment, Control Resonant will place a much heavier emphasis on melee action compared to the first game. This suggests that Jesse (or perhaps a new protagonist) will engage enemies in direct combat, utilizing physical attacks and supernatural abilities. It will be interesting to see how players react to this shift, as the shooter dynamics of the original game were quite well-received.

Alongside this announcement, one of the most significant clarifications is that the game will *not* be a "soulslike." The term "soulslike" typically describes games known for their high difficulty, punishing mechanics, loss of experience points or "souls" upon death, and meticulous combat strategies. This genre, popularized by FromSoftware's Dark Souls series, has inspired many games in recent years, leading some to wonder if Control Resonant might follow suit. Remedy, however, has preemptively dispelled that expectation.

The game's gameplay designer explicitly stated, "This is not a soulslike, but an action-driven sequel that leans heavily on melee and supernatural abilities. The player is very much in charge." This statement suggests that players will continue to feel powerful and capable, much like in the first game, and might even be encouraged towards a more aggressive playstyle. It seems they are aiming to deliver a fluid and empowering combat experience rather than one designed to frustrate players with extreme difficulty.

This move clearly demonstrates Remedy's desire to keep the series fresh and experiment with new ideas. The original Control achieved significant critical acclaim and offered a unique world and gameplay experience. With Resonant, they aim to build upon these foundations while offering players a different flavor. Increased melee combat and more integrated use of supernatural powers could allow for even more creative uses of Jesse's existing telekinetic abilities.

In summary, Control Resonant appears poised to surprise fans of the series. An action-driven experience, rich with enhanced melee and supernatural abilities, awaits us. But don't expect a "soulslike"; Remedy promises a powerful and dynamic game where players remain firmly in control. We're eager to see how this new approach elevates the Control universe!

Reklam

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