Hardware

Microsoft to Ship Project Helix Dev Units to Studios in 2027

March 11, 2026By Engadget
Microsoft to Ship Project Helix Dev Units to Studios in 2027
Photo by Billy Freeman / Unsplash
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Microsoft says it will begin sending alpha units of its next‑gen console, Project Helix, to game developers starting in 2027. The system promises advanced ray tracing, ML upscaling and a custom AMD SoC that can run both console and PC titles.

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Microsoft revealed at GDC that it plans to start shipping early units of its next‑generation console, codenamed Project Helix, to game studios beginning in 2027. Jason Ronald, Xbox vice‑president of next generation, told attendees that alpha versions will be provided to developers so they can begin building and testing games for the new platform.

Ronald didn’t spell out what “alpha version” precisely means, but given the developer‑focused keynote it’s reasonable to assume these will be devkits rather than retail hardware. Those kits should give studios an early look at the system architecture and let teams start optimizing their engines and assets for Helix’s capabilities.

One headline feature is Helix’s ability to run both Xbox console games and PC games, blurring the lines between Microsoft’s platforms. The console will use a custom AMD system‑on‑a‑chip designed to support advanced graphics techniques, including path tracing. Microsoft says Helix will offer a substantial leap in ray tracing performance and will include technologies such as ray regeneration, multi‑frame generation and machine learning‑based upscaling.

A slide shown during the presentation implied Microsoft and AMD are building similar advanced graphics tech to what AMD is co‑designing with Sony for the next PlayStation. Microsoft claims Helix integrates “intelligence directly into the graphics and compute pipeline” to boost visual fidelity and efficiency, though exact compute and performance numbers were not shared.

Details will likely firm up as Microsoft finalizes the hardware and moves closer to broader developer and public milestones. For now, studios can expect devkits next year and a longer runway to ready titles for a console that aims to push ray‑traced visuals and ML‑driven image enhancements.

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