Why Morbid Metal Swapped Origami for Gritty Sci-Fi
Eda Kaplan
Developer Felix Schade reveals why he abandoned a unique origami art style for the dark, mechanical aesthetic of Morbid Metal. The shift highlights the importance of personal connection in game development.
In the world of indie game development, finding a unique visual identity is often the key to standing out. However, for Felix Schade, the solo developer behind the upcoming action title Morbid Metal, finding that identity was a journey of trial and error. In a recent discussion, Schade opened up about a significant pivot in the game's development: ditching a striking origami-inspired art direction in favor of the gritty, industrial sci-fi look we see today.
Originally, Morbid Metal looked very different. It featured a clean, paper-folded aesthetic that certainly caught the eye. While the developer admits that the origami style "worked" in a technical sense, it lacked a certain soul that he was looking for. As he worked on the project, Schade realized that the stylized look didn't quite resonate with his own creative passions. "It didn't really feel like me," he explained, touching on a sentiment many creators face when their work doesn't align with their personal tastes.
This realization led to a complete overhaul. The game transitioned into a dark, high-fidelity world filled with cold metal and glowing neon. This shift seems to have paid off, as the current aesthetic perfectly complements the game's core mechanic: players can switch between different powerful mechs in real-time during fast-paced combat. The mechanical, heavy feel of the characters now matches the environment they inhabit, creating a more cohesive experience for the player.
For those of you following the indie scene, this story is a great reminder that game development isn't just about what looks good on a marketing slide—it’s about the developer's vision. By choosing a style he was personally invested in, Schade has likely ensured that Morbid Metal will have the polish and dedication it needs to succeed in a crowded market. We can’t wait to see how this gritty transformation feels when we finally get our hands on the controller.
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