AI

Capcom Clarifies AI Use: No AI Assets in Games

March 24, 2026Source: TechRadar
Capcom Clarifies AI Use: No AI Assets in Games
Photo by Florian Olivo / Unsplash
Ulaş Doğru

Ulaş Doğru

Software & Startup Analyst

Capcom says it will keep using technologies like DLSS 5 and AI tools for development efficiency, but pledges not to use generative AI to create in‑game assets. The company aims to balance productivity gains with respect for creative authorship.

Reklam

Capcom has outlined a measured stance on artificial intelligence: while it's open to adopting AI tools that boost studio productivity and will continue supporting technologies such as DLSS 5, the publisher insists it won't rely on generative AI to create in‑game assets.

The statement addresses two separate threads. First, Capcom confirmed that NVIDIA's DLSS 5 frame generation and other performance‑focused technologies will remain part of its current and upcoming titles where appropriate. Second, it clarified that AI can be used for internal workflows — things like code assistance, localization aid, or QA tooling — to speed up development and reduce repetitive work.

But when it comes to the artistic core of its games, Capcom promised to avoid training models on or deploying synthetic assets inside gameplay. That means character models, concept art, environmental art, voice performances and similar creative elements will continue to be produced by human artists and performers under the studio's direction.

The move mirrors growing industry unease about generative AI and the provenance of creative content. Some studios have faced backlash after AI‑generated or model‑trained assets appeared in live games, prompting clearer internal policies. Capcom's approach tries to draw a line between productivity gains and preserving creative authorship.

For players, the practical takeaway is simple: expect technical features like DLSS improvements that enhance performance, but don’t expect AI‑generated characters or environments. For developers, the statement signals that studios may increasingly accept AI as a tool — not a replacement for artists and designers.

As the technology and debate evolve, Capcom’s policy may serve as a reference point for other publishers trying to balance efficiency with ethical and creative concerns.

Reklam

Comments (0)

Leave a Comment

Loading...

Be the first to comment.